TheRipz
Administrator
Silvo Uki Knight
Silvo Uki Knight
Posts: 886
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Niern
Feb 10, 2013 20:11:53 GMT -5
Post by TheRipz on Feb 10, 2013 20:11:53 GMT -5
Village Population: 1d% x 10 Small 2d% x 100 Medium 2d% x 1000 Large 4d% x 1000 Massive
Location: (what world landmarks/other towns is it near)
Description: Town Colors: Town Symbol:
Leadership: (Mayor, royalty, bandits, mafia, merchants)
Demographics: (Human 80%, Elf 15%, other 5% etc)
Economics: (Main 3 Imports/Exports, any special notes) Special: Imports: - - -
Exports: - - -
Defenses (Guards, ho Walls: Water/food storage: Guard Count: 1d10% of the town are guards. 1d10% of the town is city militia.
Guard Regulations (Travel in groups) Guard Gear:
Landmarks (Statues, Art, Churches, Mayors House, Guard Hut, etc)
Shops () Name: Type: (armor, weapon, potion, stable, mundane, bar, etc) Description: (physical location, and description) Markup: (overcharge rate, the further from large towns the higher this rate will be.) Specialty: (does the armor shop specialize in plate? chain?, leather?)
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