TheRipz
Administrator
Silvo Uki Knight
Silvo Uki Knight
Posts: 886
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Post by TheRipz on Oct 19, 2012 8:31:59 GMT -5
When trying to determine a town try filling out the following template:
[b]Village Population:[/b] 1d% x 10 Small 2d% x 100 Medium 2d% x 1000 Large 4d% x 1000 Massive
[b]Location:[/b] (what world landmarks/other towns is it near)
[b]Description:[/b] [i]Town Colors:[/i] [i]Town Symbol:[/i]
[b]Leadership:[/b] (Mayor, royalty, bandits, mafia, merchants)
[b]Demographics:[/b] (Human 80%, Elf 15%, other 5% etc)
[b]Economics:[/b] (Main 3 Imports/Exports, any special notes) [i]Special:[/i] [i]Imports:[/i] - - -
[i]Exports:[/i] - - -
[b]Defenses[/b] (Guards, ho [i]Walls:[/i] [i]Water/food storage:[/i] [i]Guard Count:[/i] 1d10% of the town are guards. 1d10% of the town is city militia. [i]Guard Regulations[/i] (Travel in groups) [i]Guard Gear:[/i]
[b]Landmarks[/b] (Statues, Art, Churches, Mayors House, Guard Hut, etc)
[b]Shops[/b] () [i]Name:[/i] [i]Type:[/i] (armor, weapon, potion, stable, mundane, bar, etc) [i]Description:[/i] (physical location, and description) [i]Markup:[/i] (overcharge rate, the further from large towns the higher this rate will be.) [i] Specialty:[/i] (does the armor shop specialize in plate? chain?, leather?)
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