Post by silvo on Jun 21, 2010 6:31:25 GMT -5
Once again we'll be introducing Divinity Points or "God Points"
When you do something that makes your diety happy you get 1gp, these gp are able to be used to perform different things (a list will be given to you when you choose a deity)
Example:
Moradin - Lawful Good
Moradin is the god of creation and patron of artisans, especially
miners and smiths. He carved the mountains from primordial earth
and is the guardian and protector of the hearth and the family. Dwarves from all walks of life follow him. He demands these behaviors of his followers:
✦ Meet adversity with stoicism and tenacity.
✦ Demonstrate loyalty to your family, your clan, your leaders, and your people.
✦ Strive to make a mark on the world, a lasting legacy. To make something that lasts is the highest good, whether you are a smith working at a forge or a ruler building a dynasty.
So by facing an enemy in a situation where display an indifference to emotion, and a determination to win, you get 1 Dp.
By Demonstrating loyalty to your family, clan, leaders, and your people you get 1 Dp
Striving to be known, you get 1Dp
------------------
You can also get -Dp by doing things directly against your deity.
Using the same example
Betraying your family would give a -1Dp
and Meeting a situation with fear,rage, or some form of emotion would be a -1Dp
And not being determined would give you a -1Dp
-----------------------------------------------------
Exchanging the Dp would give certain bonuses.
Because Moradin doesn't ask much it is very easy to gain his favor so his Rewards require more Dp than most deities would.
--Active-- [ Cost Points to activate these, Must Activate Before Attack Rolls ]
Cost: 1Dp
Effect: Gain +1 dmg to your next damage roll.
Cost: 2Dp
Effect: Gain +2 Bonus to Your Next Endurance Check
Cost: 5Dp
Effect: Gain a +1 Bonus to your next Attack Roll.
Cost: 10Dp
Effect: Allies, and people you are protecting gain +2 Fortitude, and +1 AC if they are within 20 squares of you.
Cost: 20Dp
Effect: A person who follows Moradin will feel compelled to aid you in some way. This could mean that a blacksmith lowers the price of the armor/weapons he is selling you by up to 20%.
Cost: 50Dp
Effect: Make a Worn and damaged piece of armor or a weapon appear brand new, meaning you will be able to sell it for full price instead of the normal 1/5th of.
Cost: 100Dp
Effect: Gain Temp Hp equal to your Current Hp Value.
--Passive-- [ If you have more than this many you gain these passive benefits ]
Amount: 5 Dp
Effect: Your armor and/or weapons do not break when double Defense, or half attack is done.
Amount: 20 Dp
Effect: You Loose -1 of the Armor Penalty, meaning if you have a -1 to Skills it is no longer their as long as you have 20dp or more.
If you have -2 that is cut down to -1.
Amount: 40 Dp
Effect: You Loose the -1 Speed Reduction for wearing heavy armor.
Amount: 80 Dp
Effect: You gain a +1 Fortitude Bonus as long as you have 80dp or more.
====================
Or something like that, they will change depending on the deity cost, effect. etc.
When you do something that makes your diety happy you get 1gp, these gp are able to be used to perform different things (a list will be given to you when you choose a deity)
Example:
Moradin - Lawful Good
Moradin is the god of creation and patron of artisans, especially
miners and smiths. He carved the mountains from primordial earth
and is the guardian and protector of the hearth and the family. Dwarves from all walks of life follow him. He demands these behaviors of his followers:
✦ Meet adversity with stoicism and tenacity.
✦ Demonstrate loyalty to your family, your clan, your leaders, and your people.
✦ Strive to make a mark on the world, a lasting legacy. To make something that lasts is the highest good, whether you are a smith working at a forge or a ruler building a dynasty.
So by facing an enemy in a situation where display an indifference to emotion, and a determination to win, you get 1 Dp.
By Demonstrating loyalty to your family, clan, leaders, and your people you get 1 Dp
Striving to be known, you get 1Dp
------------------
You can also get -Dp by doing things directly against your deity.
Using the same example
Betraying your family would give a -1Dp
and Meeting a situation with fear,rage, or some form of emotion would be a -1Dp
And not being determined would give you a -1Dp
-----------------------------------------------------
Exchanging the Dp would give certain bonuses.
Because Moradin doesn't ask much it is very easy to gain his favor so his Rewards require more Dp than most deities would.
--Active-- [ Cost Points to activate these, Must Activate Before Attack Rolls ]
Cost: 1Dp
Effect: Gain +1 dmg to your next damage roll.
Cost: 2Dp
Effect: Gain +2 Bonus to Your Next Endurance Check
Cost: 5Dp
Effect: Gain a +1 Bonus to your next Attack Roll.
Cost: 10Dp
Effect: Allies, and people you are protecting gain +2 Fortitude, and +1 AC if they are within 20 squares of you.
Cost: 20Dp
Effect: A person who follows Moradin will feel compelled to aid you in some way. This could mean that a blacksmith lowers the price of the armor/weapons he is selling you by up to 20%.
Cost: 50Dp
Effect: Make a Worn and damaged piece of armor or a weapon appear brand new, meaning you will be able to sell it for full price instead of the normal 1/5th of.
Cost: 100Dp
Effect: Gain Temp Hp equal to your Current Hp Value.
--Passive-- [ If you have more than this many you gain these passive benefits ]
Amount: 5 Dp
Effect: Your armor and/or weapons do not break when double Defense, or half attack is done.
Amount: 20 Dp
Effect: You Loose -1 of the Armor Penalty, meaning if you have a -1 to Skills it is no longer their as long as you have 20dp or more.
If you have -2 that is cut down to -1.
Amount: 40 Dp
Effect: You Loose the -1 Speed Reduction for wearing heavy armor.
Amount: 80 Dp
Effect: You gain a +1 Fortitude Bonus as long as you have 80dp or more.
====================
Or something like that, they will change depending on the deity cost, effect. etc.