Post by TheRipz on Feb 7, 2008 14:14:29 GMT -5
We are doing this one so please fill out the following information.
---------------------------------------------------------------------------------
Layout.
If there is a [Sug] beside a field, you are simply putting in a sugjestion
and will not nessisarly be as seen.
Basic Information.
Name: (RealName)
Ripz Name: (Ripz Name)
Attack Range: (100 = melee, 600 = average range) [Sug]
Attack Style: (Normal, Peirce, Hero, Seige, Chaos) [Sug]
Main Attribute: (Strength) - If Melee Strength is your main attribute.
(Intelegance) - If Ranged Intelegance if your main attribute.
(Agility) - You cannot have Agility as a main attribute.
Reason: when someone uses magic, damage is taken from the amount of magical power
they have. when doing a physical attack damage is taken by how strong they are.
at no time will the amount of damage you do reflect your speed. the
only argument is that if you attack when they are not exspecting it
than they will recieve more damage, but everyone will be given a small crit and evade
skill called "luck" so you will have a better chance to do a critical with more agility
but your attack damage will be low.
Battle Descriptian: (input below how you would attack and defeat a
motionless training dummy using weapons and skills)
Char Img: (look threw n pick something from
http://www.hiveworkshop.com)
==Stat Relavance==
Agility: each Agility point increases your attack speed by 0.02%
each Agility point increases your movement speed by 0.01%
Strength: each Strength point increases your Health by 1hp.
each Strength point increases your Health regeneration by 0.01%
Intelegance: each Intelegance point increases your Mana by 5sp.
each Intelegance point increases your Mana regeneration by 0.01%
PointLayout 1000points. (1500 for fusions)
Defence: Cost - 50 points
Agility: Cost - 10 points
Strength: Cost - 10 points
Intelegance: Cost - 10 points
Health (per 100hp): Cost - 25 points
Mana (per 50 mana): Cost - 25 points
[Pets will start with differant starting stats - also stats may be adjusted to fit your Ripz comat abilties, but it will be reliant on the same point system as aboved, AKA it will take 5Int to give a 1Def bonus]
Starting Stats are:
Agility: 10
Strength: 10
Intelect: 10
Defence: 1
Health: 100
Mana: 100
--Skill Outline--
A "Passive" Skill is a skill that does not need to be activated.
An "Agressive" Skill is a skill needed to be activated.
An "Agressive" Skill can be a skill such as shooting a lightning bolt.
or it could be giving a temporary increase in powers.
Skills have [Sug] at the end because they must relate in some way to your powers.
Silvo can't have a "Super powerful ice ball" attack, anymore than SGT can control the wind.
Make your attacks as powerful or descriptive as you can, they'll be all evened out in the end.
so try and make yourself rigged, but remember BASIC doesn't mean super chaos dmg...
try to think of it this way.
BasicOne = 1
BasicTwo = 2
BasicThree = 4
AdvancedOne = 6
AdvancedTwo = 8
UltimateOne = 10
Basic Skills.
BasicOne: (a basic passive skill) [Sug]
BasicTwo: (a basic passive/agressive skill) [Sug]
BasicThree: (a basic agressive skill) [Sug]
Advanced Skills.
AdvancedOne: (a strong passive/agressive skill) [Sug]
AdvancedTwo: (a basic passive/agressive skill) [Sug]
Ultimate Skill.
UltimateOne: (a strong agressive skill) [Sug]
Note: for those of you who have Pets, do this twice, as we have yet to choose if
pets and owners will fight together, of if Pets will be seperate, or compete
at all. (most likly pets will fight with there owners)
and if your pet has multiple forms, please do this for each one... i know this
will take longer... but please try....
Pets: follow the same point chart but give yourself custom point values... as shown below...
Pet Note:
Silvo: UkiFirst-500points,
UkiSecond - 700points,
UkiThird - 900points,
UkiFourth - 1000points,
UkiFifth - 1200points,
UkiTrue - 1300points,
UkiHuman -1400points,
UkiDemon - 1500points.
SGT: NorbertBaby - 600points,
NorbertTeen - 800points,
NorbertAdult - 1000points,
NorbertGrand - 1200points.
Capz: SmallDavi - 200points,
MedDavi - 400points,
LargeDavi - 700points,
GiantDavi - 1000points.
Davi doesn't have "forms" he simply grows...... but yea...
Blood: Evil Poring - 100points. <<lol? put it in if you want xD
Fusions: follow the same chart as above but give yourself 1500 points for these fusions.
pets / fusions may not even be involved in this as they will give unfair advantages.
but please fill this information in anyways =)
Silvo + Uki = Iku? 1400points
SGT + Norbert = Dragon King 1500points
Capz + Davi = Dapi 1300points
Data: basic outline... for those who don't follow...
Silvo: Wind / Darkness
Uki: Silvo Knows....
Blooddread: Fire / Seal / Sound?
EvilPoring: ...stupid crap... think that Pokemon in Team Rocket who kept eating his trainer...
SGT: Rock / Metal / Guns
Norbert: SGT Knows...
Capz: Ice / Energy
Davi: Wind Blasts / Size Shift
Life: Lightning / Massive Health
DarkAngel: Water / Invisible / Material Shift
Spike: Pure Energy
Fox: Duplication / Azure / Yami / Emotional
Spyder: Speed
Prince: Defence
LeeRoy: Bone
Skylar: Telecenetics
JuCurl: Exsplosives
Burn: Light
Other Data:
your skills can be anything you want, seriousy go wild, do summons, ANYTHING
and i'll do my best to relate it to your abilities. even if its out of this
world stupid. your limmit is your imagionation.
Math for chances will be determined later...
[Preview of what it may look like...]
----------------------------------------------------
Name:
Ripz Name:
Attack Range:
Attack Style:
Main Attribute:
Battle Descriptian:
Char Img:
BasicOne:
BasicTwo:
BasicThree:
AdvancedOne:
AdvancedTwo:
UltimateOne:
----1000 Points----
Defence(50pt = 1def):
Agility(10pt = 1agi):
Strength(10pt = 1str):
Intelegance(10pt = 1int):
Health(25pt = 100hp):
Mana(25pt = 50sp):
---------------------------------------------------------------------------------
Layout.
If there is a [Sug] beside a field, you are simply putting in a sugjestion
and will not nessisarly be as seen.
Basic Information.
Name: (RealName)
Ripz Name: (Ripz Name)
Attack Range: (100 = melee, 600 = average range) [Sug]
Attack Style: (Normal, Peirce, Hero, Seige, Chaos) [Sug]
Main Attribute: (Strength) - If Melee Strength is your main attribute.
(Intelegance) - If Ranged Intelegance if your main attribute.
(Agility) - You cannot have Agility as a main attribute.
Reason: when someone uses magic, damage is taken from the amount of magical power
they have. when doing a physical attack damage is taken by how strong they are.
at no time will the amount of damage you do reflect your speed. the
only argument is that if you attack when they are not exspecting it
than they will recieve more damage, but everyone will be given a small crit and evade
skill called "luck" so you will have a better chance to do a critical with more agility
but your attack damage will be low.
Battle Descriptian: (input below how you would attack and defeat a
motionless training dummy using weapons and skills)
Char Img: (look threw n pick something from
http://www.hiveworkshop.com)
==Stat Relavance==
Agility: each Agility point increases your attack speed by 0.02%
each Agility point increases your movement speed by 0.01%
Strength: each Strength point increases your Health by 1hp.
each Strength point increases your Health regeneration by 0.01%
Intelegance: each Intelegance point increases your Mana by 5sp.
each Intelegance point increases your Mana regeneration by 0.01%
PointLayout 1000points. (1500 for fusions)
Defence: Cost - 50 points
Agility: Cost - 10 points
Strength: Cost - 10 points
Intelegance: Cost - 10 points
Health (per 100hp): Cost - 25 points
Mana (per 50 mana): Cost - 25 points
[Pets will start with differant starting stats - also stats may be adjusted to fit your Ripz comat abilties, but it will be reliant on the same point system as aboved, AKA it will take 5Int to give a 1Def bonus]
Starting Stats are:
Agility: 10
Strength: 10
Intelect: 10
Defence: 1
Health: 100
Mana: 100
--Skill Outline--
A "Passive" Skill is a skill that does not need to be activated.
An "Agressive" Skill is a skill needed to be activated.
An "Agressive" Skill can be a skill such as shooting a lightning bolt.
or it could be giving a temporary increase in powers.
Skills have [Sug] at the end because they must relate in some way to your powers.
Silvo can't have a "Super powerful ice ball" attack, anymore than SGT can control the wind.
Make your attacks as powerful or descriptive as you can, they'll be all evened out in the end.
so try and make yourself rigged, but remember BASIC doesn't mean super chaos dmg...
try to think of it this way.
BasicOne = 1
BasicTwo = 2
BasicThree = 4
AdvancedOne = 6
AdvancedTwo = 8
UltimateOne = 10
Basic Skills.
BasicOne: (a basic passive skill) [Sug]
BasicTwo: (a basic passive/agressive skill) [Sug]
BasicThree: (a basic agressive skill) [Sug]
Advanced Skills.
AdvancedOne: (a strong passive/agressive skill) [Sug]
AdvancedTwo: (a basic passive/agressive skill) [Sug]
Ultimate Skill.
UltimateOne: (a strong agressive skill) [Sug]
Note: for those of you who have Pets, do this twice, as we have yet to choose if
pets and owners will fight together, of if Pets will be seperate, or compete
at all. (most likly pets will fight with there owners)
and if your pet has multiple forms, please do this for each one... i know this
will take longer... but please try....
Pets: follow the same point chart but give yourself custom point values... as shown below...
Pet Note:
Silvo: UkiFirst-500points,
UkiSecond - 700points,
UkiThird - 900points,
UkiFourth - 1000points,
UkiFifth - 1200points,
UkiTrue - 1300points,
UkiHuman -1400points,
UkiDemon - 1500points.
SGT: NorbertBaby - 600points,
NorbertTeen - 800points,
NorbertAdult - 1000points,
NorbertGrand - 1200points.
Capz: SmallDavi - 200points,
MedDavi - 400points,
LargeDavi - 700points,
GiantDavi - 1000points.
Davi doesn't have "forms" he simply grows...... but yea...
Blood: Evil Poring - 100points. <<lol? put it in if you want xD
Fusions: follow the same chart as above but give yourself 1500 points for these fusions.
pets / fusions may not even be involved in this as they will give unfair advantages.
but please fill this information in anyways =)
Silvo + Uki = Iku? 1400points
SGT + Norbert = Dragon King 1500points
Capz + Davi = Dapi 1300points
Data: basic outline... for those who don't follow...
Silvo: Wind / Darkness
Uki: Silvo Knows....
Blooddread: Fire / Seal / Sound?
EvilPoring: ...stupid crap... think that Pokemon in Team Rocket who kept eating his trainer...
SGT: Rock / Metal / Guns
Norbert: SGT Knows...
Capz: Ice / Energy
Davi: Wind Blasts / Size Shift
Life: Lightning / Massive Health
DarkAngel: Water / Invisible / Material Shift
Spike: Pure Energy
Fox: Duplication / Azure / Yami / Emotional
Spyder: Speed
Prince: Defence
LeeRoy: Bone
Skylar: Telecenetics
JuCurl: Exsplosives
Burn: Light
Other Data:
your skills can be anything you want, seriousy go wild, do summons, ANYTHING
and i'll do my best to relate it to your abilities. even if its out of this
world stupid. your limmit is your imagionation.
Math for chances will be determined later...
[Preview of what it may look like...]
----------------------------------------------------
Name:
Ripz Name:
Attack Range:
Attack Style:
Main Attribute:
Battle Descriptian:
Char Img:
BasicOne:
BasicTwo:
BasicThree:
AdvancedOne:
AdvancedTwo:
UltimateOne:
----1000 Points----
Defence(50pt = 1def):
Agility(10pt = 1agi):
Strength(10pt = 1str):
Intelegance(10pt = 1int):
Health(25pt = 100hp):
Mana(25pt = 50sp):